Wondrous Lands Wiki
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(Move party suggestion in separate page)
Tag: Visual edit
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*Note: Incorporated some items into the Gods page.
 
*Note: Incorporated some items into the Gods page.
   
 
==Party Suggestions==
 
'''blk_panther (Kongregate): ''' Make a team of light (clothes: priest/mage), medium (leather: thief/archer/...) and heavy (metal: knight/leader/...) armor, to maximize use of random item drops. Keep in mind that you can equip and skill everyone everything so the defining properties are stats (even starting skill is negligible), but if the starting skill and equip fits the intended role AND the stats, it is even better. I had good results with a mage, knight (one handed weapon+shield, skilled defense) and archer or thief.
 
 
'''Roystone69 (Kongregate):  '''My winning team was two mages (Divine and Arcane) and one-handed knight. Try to get the best stats in the beginning - toughness is VERY important. One other stat depends on the class. This way you have all the spells (start with earth magic, it's awesome), you have healing magic (max out the holy magic) and a tank - warrior. He does a lot of damage and absorbs most of them; mage take care of vulnerable elements, and the healer heals. Also, have a lot of different equipment for the warrior, it REALLY DOES matter what are you wearing. Oh and also, use Azor in this matter. He heals you and resurrects. Last fight is easy with a bit of luck. If you can take out giants and mammoths, go for it. Great game!
 
 
'''EthanH178 (Kongregate):'''  My warrior had everything in the dodge tree except throw. Also all the passives in the 2H tree and the last four abilities. Last he had "Victory is Ours" from leadership. My mage got every skill in and earth and general magic trees. The leftover point were put into dodge, where I got salto and most of the other skills. My priest started by filling up the chaos magic tree, getting chaos shield as soon as possible and only putting enough points in to unlock the last skill. Then I went into the holy tree, also only putting enough points to unlock the last skill. The most important skills here are smite, group heal and holy weapons. This will make the demon area extremely easy. Put all extra points into the general magic tree.
 
 
[[Category:Very Helpful]]
 
[[Category:Very Helpful]]

Revision as of 09:42, 16 March 2018

The folowing was a string of tips (9 full posts worth) posted in Kongregate by user blk_panther.

  • Strength increases bow damage, dexterity is responsible for dodge and accuracy. Fortitude gives hero a chance to ignore effect at all(chance depends on Fortitude), otherwise power of the effect will be reduced.
  • Dropped items are better if your party is weaker than the enemy and the dropped items will be worse if you are stronger than the enemy.
  • When hero decides to cast ability it takes into account enemy resistance. It's not a dominant factor but important one.
  • Skill points increase effectiveness of the abilities. For instance, Parry Master gives block: 5 + DefenseSkillLevel/2. If you have 10 skill ponts in Defense so you get +10 block with the ability. There are a huge amount of detailes so we decided to make it simplier.
  • Block work very well vs a lot of small attacks. Dodge works very well vs rare strong attacks (a hero can have both).
  • Every mage can get a skill (last one, need to be level 5) to summon an (fire/water/air/earth) elemental (very helpful, they tank good and water elemental uses Ranged attacks).
  • On first levelup skill 1 point in leadership and Intensive Training on every hero (they stack).
  • There is a setting to automatically start the fight after the loading screen.
  • Remember that you can always cancel while shopping, skilling, ... if you missclicked (also good to see what skills will become available next).
  • The map is always the same, but enemies, quests, chests, ... are random (sometimes themed, like ninjas invaded the castle)
  • Buy the global regeneration spell (400g, try the towers in the castle or desert). You can only equip one global spell at a time, so don't bother with the others.
  • Sometimes your heroes act like idiots. Use the retreat button. (thx tutorial)
  • Retreats regenerate (when you walked enough).
  • Heavy armor prevents stealth or dodge.
  • Use shift+click to buy or sell items while in a shop.
  • Ranged heroes use (amongst others) the Salto ability to get out of melee combat.
  • Every level every hero gets 2 skill points and 1 ability point. Every skill needs 1 skill point to be able to activate 2 abilities, 4 to get another 2 abilities and 7 to have all 6 unlocked.
  • Weapon skills have 4 abilities instead of 2 (so 12 instead of 6 total) and magic skill has no initial 2 skills (for 4 total abilities) but you have to decide if you want a mage (uses energy) or priest (uses willpower).
  • Critical hits deal 65% more damage.
  • A hero can have only one magic shield at the same time (Earth-, Holy-, Magic-, Chaos- or Water Shield)
  • Till level 5 you can put one more skill point in a skill than your level is. (So at level 3 you can put a maximum of 4 points in every skill).
  • Level a hero (on easy) to level 6 without spending more than 5 ability points (so you have 7 left) to look at every available skill. [press the red x so it does not save]
  • can skill how much/far per level: 2(starting skill), 3, 4, 5, 6, 15... (after level 5 the use is unrestricted)
  • xp needed to level up: 50, 150, 325, 400, 500, 550, 600, 650, 700, 700, 700
  • STRENGHT ratio bows: 1.5, 1-handed blades: 1, 2-handed weapons: 1.75, daggers: 0.2. (thx Lakzenn)
  • Blessings overwrite permanent negative debuffs and vice versa. Some npcs (with yellow !) can be payed to remove them, too (no guarantee if/where they spawned).
  • Equipped WEAPONS influence heroes fighting style (melee = near combat, ranged = far away)
  • Every x moves you made on the map a warning appears. After the fifth warning, the final Boss is getting free (you lose), but I never had more than one.
  • Note: Incorporated some items into the Gods page.